![]() ![]() due to disconnect while traveling through the world, or engaged in a very “safe” combat), if you are in genuine danger of dying and are at very low health, a forced disconnect is unlikely to save you. While we intend this time to be short enough to potentially help prevent an accidental death (i.e. We recommend NOT forcibly disconnecting to avoid a death, as your character will remain in the game world for a short time.This function is a work in progress, and testers may find themselves remaining in-game for longer than expected after some disconnects. We’ve made adjustments to the time that players stay in the world after disconnecting. We’re looking for feedback on how this impacts normal play. This range is currently set to 500 yards. The leash range on enemies is set to a fixed distance from where the enemy is initially engaged. Mail and active auctions will be cleared and deleted on player death in a future update to the PTR. We intend to port this system over Hardcore ruleset realms prior to their launch, with a few adjustments.Ĭurrently, when players die, their auctions and mail are not cleared. The Soul of Iron system does not yet currently exist on Hardcore realms. This is not yet fully implemented and should be in place in a future PTR build.The amount of XP granted by bosses is not final. ![]() As a result, we’ve moved all XP in dungeons to bosses only.
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